SPIRITVALE

Systems / 7 min read

SpiritVale Trading & Auction House Guide

SpiritVale's player market has been rebuilt piece by piece across several official patches, and each piece is a dated fact you can check. This guide assembles the published record — the 0.30.10 re-enablement with its new tax and limits, the 0.30.11 filter menu, the 0.32.0 Market Board relocation, and the 0.34.0 search and craft fixes — so you can trade from the current rules instead of a screenshot from the week the feature returned.

SpiritVale systems gameplay screenshot

The 0.30.10 patch is the baseline

The August 5, 2026 announcement states that Trade, Vending, and Guild Storage were re-enabled after maintenance, and it publishes two economy values that still define the selling side: the Vending Listing Tax changed from 1% to 5%, and the Listing Limit changed from 50 to 30. Those are the developer's own numbers for that version, and they are also the numbers most likely to have been screenshotted by older guides when vending first came back. Anything you plan to list should be budgeted against the 5% tax and the 30-slot limit, with a re-check in the live client because later updates can move patch values.

0.30.11 added the browsing tools

Five days later, the August 10 update added a Vending/AH filter menu with pagination. That matters for how you research rather than what you sell: instead of paging through an unfiltered wall of listings, the client gained a way to narrow by the attributes the filter exposes and to move through results page by page. The announcement does not document every filter attribute, so the honest workflow is to open the menu in your client and read what is actually offered. Use the filters to compare live listings and treat each observed price as a time-stamped observation, not as a universal value the market guarantees.

0.32.0 moved the Auction House to the Market Board

The September 21 update states that the Auction House is now accessed from the Market Board in towns. If an older guide tells you to open a dedicated AH window, that instruction predates 0.32.0. The same update is the artifact overhaul — Advanced Artifacts, Grimoires, and Masterwork Cores — which reshaped what the upper end of the market trades in, because account-bound crafted items cannot be listed at all. When you plan a purchase, separate what can legally change hands from what is bound: the binding rules in the artifact guide follow the same official text.

What 0.34.0 changed for traders

The PvP Conquest update carries three entries that touch the market even though its headline is PvP. The Auction House fuzzy search now works with Chinese and Japanese input, which changes search behaviour for anyone querying item names in those scripts. "Perfect" gear crafts now carry over Refines and Cards, which makes a perfect craft a meaningfully different listing than it was before, since it arrives with its improvements attached. And the Valor economy gives PvP players a stated route to materials and goods, adding a supply channel alongside drops and dismantling. None of these entries publishes a price effect — they change mechanics, not values.

Reading the tax and limits as version data

The 5% tax and 30-slot limit are the 0.30.10 values, and the filter menu is the 0.30.11 addition. Writing the version beside each number is what keeps this page honest: the developer has changed these figures once already, in the exact update that re-enabled vending, so a second change is a normal event rather than a surprise. Before a large sale, confirm the current tax in your own listing window and the current slot count on your own stall, and only compare your margin after you know the actual take, not the take a guide written in August assumed.

A safe listing routine

Put the documented pieces in order: confirm the Market Board location in your town since 0.32.0, use the 0.30.11 filters and pagination to survey comparable live listings, budget the 5% tax and the 30-listing ceiling from 0.30.10, and re-check that a Perfect craft you are buying or selling carries its Refines and Cards as 0.34.0 specifies. Record the date beside any price you note down. If a listed item does not appear in search — particularly in Chinese or Japanese — remember that fuzzy search behaviour changed in 0.34.0 and try the exact name before reporting a bug.

What this guide deliberately does not do

No official announcement publishes item values, profit margins, or a best-selling list, so this page does not either. The Steam discussions contain price chatter, but those are player observations without a version stamp, and mixing them with the documented rules is how stale advice spreads. The boundary that has held across every patch so far is simple: the developer documents mechanics, taxes, limits and locations; the market sets everything else, and the only reliable way to know today's price is to look at today's listings.

Frequently asked questions

What is the vending listing tax in SpiritVale?

The official 0.30.10 patch changed the Vending Listing Tax from 1% to 5%. Confirm the current rate in your own listing window, since patch values can change in later updates.

How many items can I list at a vendor in SpiritVale?

The 0.30.10 patch changed the Listing Limit from 50 to 30. That is the published value for that version, so re-check your stall's slot count in the live client before planning a large sale.

Where is the Auction House in SpiritVale?

Since the 0.32.0 update, the Auction House is accessed from the Market Board in towns, according to the official announcement.

Does SpiritVale Auction House search support Chinese and Japanese names?

The 0.34.0 notes list a fix making the AH fuzzy search work with Chinese/Japanese input. Before that version, search behaviour for those scripts was not reliable.