SPIRITVALE

Builds / 6 min read

SpiritVale Advanced Classes: 7 Base, 8 Specializations

Advanced classes are the point where a SpiritVale character stops being a base class and starts being a specialization, and the public record is unusually precise about one half of that transition and completely silent about the other. The store page names seven base classes and eight advanced specializations, and says each base class has an advanced job. The 0.12 update records the moment every base class had one. No official document publishes the level, cost, NPC or quest that performs the change. This guide separates the confirmed half from the missing half, then sets out how to judge specialization advice that was written against a patch you are no longer playing.

SpiritVale builds gameplay screenshot

Two lists that do not line up

The store page's Early Access section names seven base classes — Acolyte, Mage, Summoner, Knight, Warrior, Scout and Rogue — and eight advanced specializations: Priest, Wizard, Necromancer, Paladin, Berserker, Gunslinger, Shinobi and Weaver. Seven and eight do not pair evenly. This site's class atlas pairs Warrior with Berserker, Mage with Wizard, Summoner with Necromancer, Knight with Paladin, Scout with Gunslinger, Rogue with Shinobi and Acolyte with Priest, which accounts for seven of the eight; Weaver has no partner in that reading. The store page's phrase 'each with a distinct skill tree and their advanced job' implies a one-to-one relation without printing the table, so treat every pairing list you find, including this site's, as an interpretation of two separate lists rather than as a quotation.

The 0.12 note is the milestone statement

The official 0.12 Berserker update says that all base classes had an advanced class for the first time, and that base-class maximum Job levels were set to 50. That is the only official sentence that describes the transition as a complete system rather than as a feature in progress, and it is worth reading for exactly what it claims: that the roster was covered, and that a job-level ceiling was set for base classes. It is a statement about the system's scope, not a recipe. The 50 belongs to base-class job levels; nothing in the note ties that figure to the moment of advancement, and reading the two as the same number is the first place a guide can go wrong.

What is missing is the procedure, and the silence is loud

No announcement in the current Steam news feed names an NPC, a fee, a level requirement, a cooldown, or a restriction — such as losing skill progress — for the act of advancing. That absence matters more than it might look, because the same developer publishes exact figures freely elsewhere: the 0.33.0 notes reduce the Masterwork Core cost of an advanced grimoire from 25 to 20, and the 0.34.1 notes raise PvP level scaling from 100 to 150. A studio willing to print those numbers and silent about this one is most likely dealing with a documentation gap rather than hiding a rule. The practical consequence is that any guide stating 'reach level X and speak to Y' is either quoting the client — which is legitimate, if it says so — or filling the gap itself.

The level 100 line is a PvP gate, not a job gate

The 0.34.2 update contains the only official sentence that attaches a level to advanced classes: PvP queueing is restricted to advanced classes at level 100 or above. That sentence establishes two things. It establishes that an advanced class is a distinct state the game can check, and that 100 is a threshold the developer chose to publish in a competitive context. It does not say that advancement happens at 100, costs anything, or sits behind a quest. When a guide quotes 100 as the job-change level, it is quoting a queue requirement as if it were a progression requirement. Those are different statements, from different documents, about different parts of the game, and the confusion is common enough to be worth flagging before you plan a character around it.

Class masters are the only class NPCs the notes name

The 0.32.0 announcement describes Advanced Grimoires as crafted at class masters, using the matching artifact set, Masterwork Cores and a corrupted core, with the result account bound. The 0.33.0 notes then cut the core cost from 25 to 20. Class masters are therefore real, reachable and class-specific, and the published reason to visit one is advanced crafting. The notes do not state that a class master performs the job change, and they describe no dialogue, fee or prerequisite for one. The reliable inference is deliberately narrow: if you are looking for where class-specific progression is handled, the class master is the only NPC the developer has named in that context, so it is worth visiting before concluding the feature lives somewhere else.

Specializations are maintained, so any ranking has a shelf life

An advanced class is not a fixed package. The 0.33.0 notes raise Paladin's Grand Cross from 100 to 125 percent and give Judgement Blade a Hit trigger that scales with Multistrike. The 0.34.0 update cuts damage by 82.5 percent and healing by 65 percent inside PvP, and makes the last channel of every map both PvP and boss enabled. The 0.34.1 update raises PvP level scaling from 100 to 150 — mainly affecting HP and MP — and disables the Swift Intervention Grimoire in PvP. Read as a sequence, those four notes describe a class system that keeps moving underneath whoever is playing it. A tier list without a version number attached is not a ranking of the current game; it is a record of what one patch looked like.

Four questions to settle before you commit

First, which activity you actually play, because the PvP multipliers above mean an arena choice is being made against a different damage model than a farming one. Second, whether you group: the 0.34.0 notes give Even Share plus 20 percent experience and plus 10 percent gold and drops per member, while Each Take grants no bonus at all, which changes what a support or tank specialization is worth to a party. Third, how refined your gear is, since several documented class items scale per refine and behave differently at low refinement. Fourth, whether you can fund the class equipment the specialization implies — Grimoires are crafted through a chain that starts in ranked maps, not bought from a listing. Answer those four before you read a single recommendation about which specialization is strongest.

How to read someone else's advanced-class guide

Four checks separate a usable guide from a plausible one. Does it date itself to a patch version, or does it speak in the present tense about a game that changes monthly? Does it name an activity, or does it rank specializations across PvE and PvP as if they shared a damage model? Does it cite a specific announcement or the in-game screen for its numbers, or does it assert them? And does it claim a level requirement for advancement — because if it does, it is either quoting the client or inventing, and it should tell you which. A guide that fails two of those four is not necessarily wrong, but it is unverifiable, and unverifiable advice about a class you are about to invest a character in is the most expensive kind to follow.

Verify the route in your own client

The class screen is build-accurate in a way no external page can be, because it ships with the client you are actually running. If it shows a route, a cost or a requirement that the announcements never mention, the client wins for your account and this page does not. What this page can do is keep you from importing a requirement that was never published and then planning around it — which is why it names the gaps instead of filling them. If you find a route the official record does not describe, that is a documentation gap worth noting, not a contradiction, and it is the kind of detail that makes a guide worth reading after the next patch.

Frequently asked questions

What level do you need to unlock an advanced class in SpiritVale?

No official source publishes a level for advancement. The only level tied to advanced classes is the 0.34.2 rule that PvP queueing requires an advanced class at level 100 or above, which is a queue gate rather than a job requirement.

How many advanced specializations are there?

The Steam store page names eight: Priest, Wizard, Necromancer, Paladin, Berserker, Gunslinger, Shinobi and Weaver, alongside seven base classes.

Does Knight become Paladin in SpiritVale?

Knight and Paladin are both named on the store page, which says each base class has an advanced job but prints no pairing table. This site's atlas pairs Knight with Paladin as a reading of those two lists; confirm the route on your own class screen.

Do advanced classes get rebalanced after release?

Yes. The 0.33.0 notes raise Paladin's Grand Cross from 100 to 125 percent, and 0.34.0 and 0.34.1 change PvP damage, healing and level scaling, so class advice should carry a patch version.