SPIRITVALE

World / 7 min read

SpiritVale PvP Guide: Conquest and Valor

SpiritVale's PvP changed shape with the 0.34.0 "PvP Conquest" update, and this guide sticks to what the developer's own announcement states: the 5v5 capture-point mode, how the lobby and Valor rewards work, the documented damage and healing multipliers, and the fixes that altered PvP encounters. Where the notes are silent — matchmaking rules, class rankings, best compositions — this page stays silent with them.

SpiritVale world gameplay screenshot

What 0.34.0 established about PvP Conquest

The 0.34.0 announcement heads its PvP section with two facts. First, Conquest is a 5v5 mode with 3 capture points. Second, a stats screen is displayed both when you click the PvP button during a match and at the end of a match. Those two statements are the entire description of the mode's rules in the official text: the notes do not publish a match length, a score-to-win threshold, or how capture points are scored, so any guide claiming those numbers is adding assumptions the developer has not written. Treat the in-match stats screen as the authoritative view of how your own match is going.

The lobby is the entry point

The announcement describes a lobby where players can queue up, spar, use services, and purchase gear with Valor. Reaching it has a stated step: talk to the combat master to enter the lobby. That sentence matters in practice, because it means the lobby is not a menu button you reach from anywhere — it is an NPC-gated space inside the game world. If you cannot find a way to queue, re-read the step before assuming the mode is broken: the official text names the combat master as the door.

Valor, and what it can be traded for

The 0.34.0 notes state that PvP modes now award Valor, and list what Valor can be traded for: Gladys gear, materials and goods, EXP tomes which increase a character's level by 1 and are account bound, and titles. The same update introduces a new offhand item type that can be used with a weapon while keeping a 2h stance. One restriction is stated explicitly: Gladys gear will be restricted to PvP/GvG modes and maps. Read the reward loop as a closed circuit — PvP grants Valor, Valor buys a defined list of things, and the headline gear purchase only functions inside PvP contexts. A plan that assumes Valor gear carries into general PvE content is not supported by the announcement.

The documented PvP balance multipliers

Two numbers in the 0.34.0 section are labelled "PvP Balance Changes": damage is reduced by 82.5% in PvP, and healing is reduced by 65% in PvP. The same subsection states that the Second Wind Grimoire, which the notes associate with the berserker, is disabled. The practical reading is blunt: a burst rotation that produces a specific number against a field monster will not produce that number against a player, and a heal that looks decisive in PvE is cut by nearly two thirds in PvP. Any cross-mode comparison of damage, healing or grimoire effects that predates 0.34.0 and does not account for these multipliers is describing a different game state.

One channel per map is now PvP and Boss enabled

The 0.34.0 notes state that the last channel of every map is now PvP and Boss enabled. This is a structural rule worth internalising before you pick a farming spot: if you want to avoid PvP encounters entirely, the last channel is the one to stay out of; if you are looking for open-world PvP or boss contention, that is where both are concentrated by design. The announcement does not publish a level range, a protection rule, or an opt-out for this channel, so check the in-game prompts for the current conditions rather than assuming an older rule still holds.

Fixes that changed PvP encounters

Three entries in the 0.34.0 fix list land directly on player combat. "Area damage now properly cancels cloak" means area-of-effect damage now ends cloak where previously it might not have. "Damage over time triggering some effects like leech" is recorded as fixed, changing how damage-over-time interactions resolve. "Snapshotting exploits with necromancer minions" closes a family of behaviours that earlier guides may have relied on for their numbers. A fourth entry, the reworked party bonuses, also touches group play: under Each Take there is no bonus and each person gets EXP and gold based on the damage they dealt to the monster, while under Even Share each party member adds +20% EXP and +10% gold and drops, shared evenly across the whole map. Party composition maths written before this fix no longer describes current behaviour.

What the announcement does not establish

The 0.34.0 PvP text does not rank classes, publish matchmaking ratings, describe Conquest scoring in detail, or promise a reward cadence. It also does not state whether the 82.5% and 65% multipliers apply to every PvP surface equally — the open-world channel and Conquest are both PvP, but the notes use one number for the mode without distinguishing arenas. Keep those gaps in mind when a community tier list cites 0.34.0 as its basis: the update documents multipliers, a mode, a lobby, a reward currency and a set of fixes, and everything beyond that is someone's measurement, not the developer's statement.

A checklist before your first Conquest match

Based only on the documented text: find the combat master and enter the lobby, queue for Conquest knowing it is 5v5 on 3 capture points, expect your damage and healing to be reduced in line with the published multipliers, spend Valor on the listed reward categories, and remember that Gladys gear only works in PvP/GvG modes and maps. If any step behaves differently — the queue does not appear, Valor does not award, the lobby door does not open — note your server, channel and time before reporting it, because every number on this page is version-stamped to 0.34.0 and later updates can move them.

Frequently asked questions

What is PvP Conquest in SpiritVale?

Conquest is the 5v5 PvP mode with 3 capture points introduced by the official 0.34.0 update. The same update added a stats screen, shown when clicking the PvP button during a match and at the match end.

What does Valor buy in SpiritVale?

The 0.34.0 notes list Valor as tradable for Gladys gear (restricted to PvP/GvG modes and maps), materials and goods, account-bound EXP tomes that raise a character's level by 1, and titles.

How much is damage reduced in SpiritVale PvP?

The 0.34.0 balance section states damage is reduced by 82.5% and healing by 65% in PvP, and that the Second Wind Grimoire is disabled there.

Which SpiritVale channel has PvP enabled?

The 0.34.0 notes state that the last channel of every map is now PvP and Boss enabled. Other channels are not described as PvP-enabled in that announcement.