PATCH / VERSION 0.35.1
Conquered Orb Rate, Elusive and the Stack Display Fix
SpiritVale 0.35.1 (1 November 2026): the DK Conquered Orb drop rate triples to 0.75%, Elusive cancels with its cast, and a status stack display bug is fixed.
What 0.35.1 changes, line by line
The 1 November 2026 announcement is titled [0.35.1] and carries four lines with no preamble, no section headings and no closing note: the Dragon Knight Conquered Orb drop rate goes from 0.25% to 0.75%, Dragon Knight Ascent is changed so that Elusive is cancelled when its cast is cancelled, Dragon Knight Breath gets improved animations, and a bug is fixed where the status stack display did not sync properly in some cases. Three of the four lines are scoped to Dragon Knight; the fourth is not class-specific. Nothing here adds a skill, a class, an item, a map or a boss, and nothing here restates, amends or rolls back the 0.35 balance block, so the status rework of 31 October 2026 stands exactly as published. This is the shortest official note this ledger has indexed, and it is the first hotfix inside the 0.35 cycle.
The Conquered Orb rate triples, the location stays unpublished
The only number in the note is a single-item drop rate: 0.25% to 0.75%, which is three times the previous value. The same line leaves a naming question open. It calls the item the DK Conquered Orb, and that exact term appears in neither 0.35 nor any earlier note this site has indexed. 0.35 published three Conquered relics as advancement offhands — Fierceness of Conquered Fire, Tenacity of Conquered Earth and Celerity of Conquered Wind — plus two extra soul orbs, so there are several candidates and the text does not pick one. What can be stated from the announcement alone is narrower than a farm guide: whichever item the line refers to now rolls at 0.75% instead of 0.25%, and the note publishes no source map, boss or chest for it. A rate without a location is not a route, so the unlock section of the Dragon Knight guide still cannot tell a player where to go, only how often the item drops once they are in the right place.
Elusive now cancels with the cast it belongs to
The Ascent line says Elusive is now cancelled if the cast is cancelled. Read plainly, the buff no longer survives an interrupted cast, which makes the skill's uptime depend on finishing the animation rather than on starting it. The note does not describe the previous behaviour, so the text cannot tell you whether Elusive used to persist through a cancel, whether it was applied at cast start, or whether it simply failed to clear on interrupt — all three would produce the same one-line fix note, and guessing between them would be invention. What the line does establish is the intended behaviour: no cast, no Elusive. For players this reads as a reliability change rather than a damage change, because the note publishes no damage, cooldown or MP figure for Ascent or Elusive, and a hotfix that only alters cancellation logic does not move those numbers.
Two of the four lines are presentational
Dragon Knight Breath gets improved animations, which changes what the skill looks like and nothing about what it does. The note lists no damage, cooldown, MP cost or range for Breath, so reading this as a buff would be supplying a number the developer did not write. The fourth line is a fix for the status stack display not syncing properly in some cases. That one deserves care, because 0.35 is the patch that made statuses land before block and apply once per hit on multi-hit skills — a stack counter that lags is exactly the kind of defect that rework would surface. But the note frames it as a display problem, and display problems do not change damage. Treat the 0.35 arithmetic as unchanged: power divisor 5, 3% max HP ticks on Bleeding, Poison, Decay and Anathema, statuses resolving before block, stacking statuses applied per hit. If you see something in game that contradicts those numbers, a rendering question is now the likelier explanation than a stealth nerf, and this page will record a reversal only when an official note states one.
A hotfix nineteen hours later, and what that changes for readers
0.35 published on 31 October 2026. 0.35.1 published on 1 November 2026 at 09:46 UTC. That interval is the most useful fact in the note for anyone using this site: the Dragon Knight cycle is being patched at a pace where a guide's version line matters more than its publication date. The practical consequence is the one the ledger has applied since 0.30 — advice carries the version it was checked against, and a page that quotes a number without one is asking to be misread within a week. It is also a reminder that the announcement feed mixes content patches, tuning passes and hotfixes under the same format. A four-line post is not a smaller version of a nine-block one; it is a different kind of document, and the way to read it is to check what it does not contain: no class section, no item list, no balance block, no PvP note.
What 0.35.1 does not answer
Every gap that 0.35 left open is still open. The notes do not say whether Dragon Knight is an alternative to Paladin, a replacement for it, or a branch beyond it, so existing Paladin progress remains on no published footing. There is no PvP section, which means the class position against the 0.34.2 advanced-class level gate is still unstated. There are no drop locations for the relics, spears or soul orbs — 0.35.1 adds a rate for one orb and nothing else. And there is still no tier list, no recommended build order and no statement about which Dragon Soul suits which activity. A tripled orb rate is evidence that the item is meant to be reachable; it is not a statement about the Paladin question, and it should not be read as one.
Which pages this entry touches
The Dragon Knight guide now records the tripled orb rate beside its unlock requirements, with the naming caveat attached, so the entry route is no longer described as if nothing had changed since 31 October. The Knight guide keeps its second-specialisation note unchanged: 0.35.1 says nothing about how the two advanced paths relate. The patch ledger lists this entry as the newest release, and the 0.35 breakdown remains the reference for the class mechanics, the status rework and the Weaver grimoire list, none of which this hotfix touches. Older guides that quote 0.35 status numbers do not need revision on account of this note, because the only status line in it is about display.
Frequently asked questions
What changed in SpiritVale 0.35.1?
Four things, published on 1 November 2026: the Dragon Knight Conquered Orb drop rate rose from 0.25% to 0.75%, Elusive now cancels when its cast is cancelled, Dragon Knight Breath animations were improved, and a bug where the status stack display did not sync properly was fixed.
Did 0.35.1 nerf or buff Dragon Knight damage?
No damage figure appears in the note. The only rate it changes is a drop rate, and the other three lines cover a cancellation rule, animations and a display bug, so the skill values published in 0.35 stand as written.
Where does the Conquered Orb drop in SpiritVale?
Not stated. 0.35.1 publishes the drop rate for the item it calls the DK Conquered Orb but not a map, boss, chest or event, so the source remains unpublished and the note does not even settle whether the term means one of the three Conquered relics from 0.35 or a separate orb.
Is the status rework from 0.35 still in effect?
Yes. 0.35.1 fixes a status stack display bug and does not restate or amend the rework, so the power divisor of 5, the 3% max HP ticks on Bleeding, Poison, Decay and Anathema, statuses landing before block and per-hit stacking all remain as published on 31 October 2026.